The design challenge began by being given two words that philosophically or physically describe the direction which became a starting point for my exploration. The other driver of the design was the limitation of using one primary or dominant material with minimal use of other materials.


通过将3d模型放到虚拟现实里,我进一步的确定了机体的大致形状。在确定具体尺寸之前,虚拟现实让我有对其尺寸的大概感知。对于机体背部的处理,我选择了将接口和指甲相结合的手法,不仅部分遮挡了繁琐的接口,额切省下了一些空间。

Quater size proof of concept model and computer generated renderings.


四分之一大的模型和电脑渲染图。

I used virtual reality to view my initial 3d CAD model and get a sense of my form and dimension constrains. To save space, I experimented with locating the I/O ports on the stand. After many iterations, I chose a nal design.


将3d模型带入虚拟现实的表现手法,我进一步的确定了机体的大致形状。在确定具体尺寸之前,虚拟现实让我有对其尺寸的大概感知。对于机体背部的处理,我选择了将接口和指甲相结合的手法,不仅部分遮挡了繁琐的接口,额切省下了一些空间。